Praelium

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Role: Environment Artist
Software Used: Torque 3D, Maya 2009, Photoshop, and CrazyBump
Responsibilities: Modeled and textured assets for the Arctic Mountain level
Game Development Time: August '09 - April '10
The Team:
  • Asa Gillette: Producer
  • Ryan Penk: Lead Designer + Level Designer
  • Alex Gustafson: Level Designer
  • Mike Fowler: Lead Artist + Animator
  • Adam Maier: Lead Programmer
  • Jeremy Burau: Programmer
  • Husam Al-Ziab: UI Artist
  • Brian Taylor: Environment Artist
  • Karl Henning: Environment Artist
  • Stephen Leicht: Environment Artist