Praelium
View TrailerRole: Environment Artist
Software Used: Torque 3D, Maya 2009, Photoshop, and CrazyBump
Responsibilities: Modeled and textured assets for the Arctic Mountain level
Game Development Time: August '09 - April '10
The Team:
- Asa Gillette: Producer
- Ryan Penk: Lead Designer + Level Designer
- Alex Gustafson: Level Designer
- Mike Fowler: Lead Artist + Animator
- Adam Maier: Lead Programmer
- Jeremy Burau: Programmer
- Husam Al-Ziab: UI Artist
- Brian Taylor: Environment Artist
- Karl Henning: Environment Artist
- Stephen Leicht: Environment Artist






